Arduino is a microcontroller that allows rapid prototyping in order to understand the feasibility of an IoT related project.
The English course taught at the ELISAVA university provides technical vocabulary while learning how to program with Arduino. During the quarter, two projects were carried out to learn the possibilities of integrating sensors in any product.
In the first place, we can observe the functioning of a countdown that allows us to cook the perfect boiled egg.
The second project involved the functioning of a game that would allow children to play basketball while interacting with technology. This project included the development of the game through the programming of a counter submitted to a programmed system that allowed to change players as well as being able to track the score of each player.